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Stan Lester
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Digital
learning and new technology I have been involved
in several projects concerned with using digital technology in learning and
work, from the Ufi-Learndirect work-based learning digital platform at the
beginning of the 2000s through to more recent pieces of work around virtual
and augmented reality, online pedagogy and Universal Design. Digital learning is not just online learning,
and technology is increasingly finding a role in face-to-face learning
situations and in the workplace. IDEAL (Improving
Digital Education for All Learners) was an Erasmus+ Strategic Partnership
project (2021-23). It was set up in
the wake of the coronavirus pandemic to improve digital teaching and learning in higher and vocational education
after the initial ‘panic-gogy’ of transferring lectures and materials online. A
particular focus was on accessibility and universal design, hence ‘all
learners’. ► Article
‘Learning from digital adaptations to the pandemic: enhancing work-based
higher education’ (HESWBL
2022) ► Presentation
on digital accessibility and inclusion ► The
IDEAL Digital Education Competence Framework ► The
IDEAL Digital Pedagogy Toolkit (11 Mb). Digi4VET was a project
(2018-21) led by Jens Hofmann at SBG-Dresden to trial
the use of various aspects of digital technology (augmented reality, virtual
reality and 3-D printing) in vocational education and training. ► Article ‘Some pedagogical observations on using
augmented reality in a vocational practicum’ (BJET
2020). More on digital technology and learning ► Article ‘Can mobile learning work when work-based learners
prefer laptops?’ (2023) ► Summary paper ‘Reconsidering
negotiated work-based learning in the digital age’ (2022) ► Article ‘New technology and professional work’ (Professions
& Professionalism 2020). ©
Stan Lester 2023 |